AI Insights · Timothy · July 2021
Top 5 Planes Games on Android in South America: Q2 2021
Discover the performance of the top 5 planes games on Android in South America during Q2 2021, including download trends, revenue, and active user data.
During the second quarter of 2021, the top five planes games on the Android platform in South America showed varied performance in terms of downloads, revenue, and active users. This data, sourced from Sensor Tower, provides insights into the popularity and financial success of these games.
1945 Air Force: Airplane games from 1SOFT saw a remarkable increase in weekly revenue, peaking at approximately $5.7K in the last week of May. Weekly downloads varied, with a high of 166K in mid-April and a lower range around 93K to 101K towards the end of the quarter. The game maintained a strong weekly active user base, peaking at 686K in mid-April and stabilizing around 522K to 527K in June.
Flight Pilot: 3D Simulator by Wildlife Studios had modest weekly revenue, peaking at $222 at the end of May. Weekly downloads were relatively stable, ranging from 60K to 82K, with a slight increase at the end of June. The game’s weekly active users showed a consistent trend, fluctuating between 270K and 318K throughout the quarter.
Sky Fighters 3D from Doodle Mobile Ltd. experienced a decline in weekly downloads, starting at 80K in late March and dropping to approximately 24K by the end of June. Revenue also decreased, peaking at $140 in late March and settling around $54 to $92 towards the end of the quarter. Weekly active users similarly declined, starting at 136K and ending at 49K.
Airplane Game 3D: Flight Pilot by GAMEXIS showed a downward trend in weekly downloads, beginning at 75K in late March and decreasing to 17K by the end of June. The game’s weekly active user count followed a similar pattern, dropping from 134K to 59K over the quarter.
Super Wings: Jett Run from JoyMore Inc. demonstrated a steady increase in weekly revenue, reaching $102 in late June. Weekly downloads were more volatile, peaking at 64K in mid-June after a significant increase to 61K in early May. The game’s weekly active users saw substantial growth, peaking at 113K in mid-June before slightly declining to 98K by the end of the quarter.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower’s platform.